Moss Cloak
A downloadable game
Moss Cloak is a sandbox adventure RPG for solo or co-op GM-less play.
Take the role of a member of the Moss Cloaks, a guild of skilled individuals who dedicate themselves to maintaining order and safety along the dangerous highways that connect the kingdoms of Astra.
The World:
The world of Astra is harsh and vast, covered by varied landscapes and unpredictable dangers. The realm consists of five major kingdoms, each with a unique culture and folk. These kingdoms are connected by a network of highways that traverse the lands between them. The lawless regions between kingdoms called the wilds, are infested with bandits, scavengers, ferocious beasts, and other hazards, making travel between the kingdoms a risky endeavor for most folks.
Features:
- A vsD10 system where rolling 2 d10 dice against each other to determine success or failure.
- Fast-paced and deadly combat.
- Character creation and advancement.
- Over a dozen tables to use to spark inspiration for your journey including, Character, Encounter, and Location tables.
- Slot-based inventory with supply dice mechanic.
- A "Yes /No" oracle system.
- A system to create your own Beasts & Foes.
- 20 Beasts & Foes included.
- 3 Phases with moves to use and track time and activities.
Special Thanks:
Interior Art is stock art provided by Dean Spencer and used with permission.
My friends and family who helped with creative input, playtesting, and proofreading.
Primary Inspirations
Ironsworn & Ironsworn: Starforge by Shawn Tomkin, Realms of Peril by Zack Wolf, The One Ring 2E by Free League Publishing, The Dark of Hot Springs Island by Swordfish Islands, Pirate Borg by Limitron, The Black Hack 2E by David Black, ROOT the RPG by Magpie Games, Carin by Yochai Gal, Worlds Without Numbers by Kevin Crawford, Roadwarden by Moral Anxiety Studio.
Status | Released |
Category | Physical game |
Rating | Rated 4.9 out of 5 stars (11 total ratings) |
Author | BrandonButler |
Tags | Action-Adventure, co-op-rpg, Fantasy, GM-Less, journaling, Print & Play, Solo RPG, Tabletop, Tabletop role-playing game |
Download
Click download now to get access to the following files:
Development log
- Moss Cloak 1.2 More Tables!Mar 22, 2024
- Moss Cloak v1.1 UpdateJan 15, 2024
- Moss Cloak release & what's nextDec 31, 2023
Comments
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I'm brand new to solo ttrpgs and ttrpgs in general; the concept and layout of this looks amazing. But I am beyond confused and never made it past the character creation. I've given myself a headache going back and forth through the pages. Will have to try again another time and see if I can make heads or tails of all the information. I really want to play this as it looks like it would be amazing.
Hey there, I'm sorry to hear that I tried to keep the character creation light with all of the guidelines on page 8. The gear and supplies you'd need would be found on pages 9 and 10. Outside of more info on your lineage, everything should be on those 3 pages.
I hope this helps! If you do make a character send another comment to tell me about your Moss Cloak!
Thank you! Its okay. Sometimes it just takes me a few times going over something before i get the hang of it. I will be giving it another go soon. I find it very interesting.
Hi, I'm reading the manual and I think it's fantastic! However, I have a few questions:
Hey there, thanks for checking it out!
1. Basically yes things are reskinned for flavor the damage is based on the size of the item.
2. Correct again! Using magic in combat requires a magical weapon and does not deal damage on its own, the idea is that magic must use a conduit (weapon) to hurt another living thing.
3. These adventure moves are meant to be used to track the time you spend while adventureing and are intended to be used every time to help keep track of the time of the day, and travel distance. But you can feel free to hand-wave stuff if you'd prefer. I use them as written because I'm a fan of hex-crawling mechanics such as these moves.
4. Stepping up your dice is just increasing it to the next # sided die. For example, if you have a magical wand (d4) and you Become Stronger you can "step it up" to a d6. As for Toughen Up you can't use it on heavy armor. However, I may have to change the wording on that to make it more clear, or maybe allow it to add to heavy armor as well... I'm not sure yet. But if you do use it on heavy armor and it works out well let me know!
Sorry for the late reply I hope this helps!
I'll try to make my question clearer: I only see three tiers for weapons—d4, d6, and d8. If I use Become Stronger on a weapon that already uses a d8, does it, for example, become a d10, or is it already at its maximum?
As for choosing a magic item, I'm feeling a bit unsure. Considering that the three tiers are Magical Wand, Magical Scepter, and Magical Staff, in my opinion, something like Beginner's Spellbook, Intermediate Spellbook, and Advanced Spellbook would give more of a magical feel. I think it would make one feel more like a wizard rather than just having a wooden staff.
Thanks for the answers anyway!
Ah, you can step up the weapon die to after using a d8 weapon. The maximum would be a d12 for a weapon die.
As for the magic items these were just the ones I came up with. If magic spell books makes more sense to you then hack it! 😀 add those in and let me know if the seem to work better for you. I may expand the weapons, gear and supplies but I just haven't been able to get back to Moss Cloak recently to add or revise much content. But I highly encourage homebrewing your own gear, supplies, weapons, and rulings.
Hey! I'm soloing this, and it's fun (especially when paired with pocketmod random tables & a hexcrawl guide). This is my first time doing a hexcrawl, so I have a question: for the Explore Actions, am I able to stay in 1 hex for a good number of turns before I head somewhere else? Someone holding a dangerous artifact is hiding in the hex I was sent to, and so I can't leave without it.
Yeah absolutely, if youre looking for something you can do things like Investigate multiple times while you look for the person with the artifact. It does take time though, so weather you are successful or not in your Investigate roll time will pass. Meaning each time you Investigate 4 hours or 1 watch will pass.
Awesome! And I have one more question: if I do a successful Make Camp Roll, do I have to do it again before I can take a 'rest turn'?
Nope! When you're successful your camp is set up and you're clear to rest for up to 2 watches.
And, as per the rules, I regain 1 HP per watch?
correct
Thank you so much for your kindness and generosity in providing community copies of your game. I’m a disabled pension who can’t afford much so these free gifts really help me out in playing games and keeping my mind active.
I really appreciate your hard work and kindness
It feels wrong to say you're welcome to such a warming comment, so I'd like to thank you for taking the time to check out the game and for showing your appreciation.
This was my first proper solo-RPG, and I highly enjoyed it. Well-written (passing familiarity with Ironsworn helps, but is not required), charming, simple enough to mold into any sort of fantasy adventure. Works even better with One Page Solo Engine, for hex-based exploration, dungeon crawling, and just those times when your story needs a push forward.
Thank you for this game, I look forward to coming back to it often.
Thank you for the amazing review and comments, I'll be sure to get a copy of the One Page Solo Engine for my sessions!
I love the dice mechanics in this, the immediate success / failure of the contested d10s feels so streamlined. The wilderness / forest vibes of the setting are also really grabbing me, excited to run this in the future!
Thank you for checking it out! I was very inspired by Ironsworn's dice mechanic but trimmed it down to just use the d10 vs d10. It makes combat really unpredictable.
I'm a gamer from Japan and I tried the solo play of Moss Cloak. Even though I'm not proficient in English, I found the content easy to grasp, and both the mechanics and world are incredibly charming. Thank you for such a wonderful game.
Thank you very much for the kind words! It means a lot to me!
I just ran into your game randomly today, as I was looking for some ideas for my own game and I have to say, I having read it, I think you did a great job.
I had some small confusion figuring how combat damage worked already, I had to do some searching in diferent areas, Damage, Armor and combat Resolution, seems a bit wierd why would I ever pick Reposition other than a narrative reason.
And for leveling up regarding Grow Stronger, if a player doesnt pick Grow Stronger at level 1 they cannot pick it at level 2 correct, the advancement is permanently lost?
Hey there sorry for the late response. First of all, thank you so much for checking out my game! I appreciate the feedback, hopefully, I can clear things up.
If I get more feedback I can make additional changes as what you've brought up are valid concerns and questions. These were just what worked for me during my playtesting but having new eyes on it is even more helpful!