Moss Cloak
A downloadable game
Moss Cloak is a sandbox adventure RPG for solo or co-op GM-less play.
Take the role of a member of the Moss Cloaks, a guild of skilled individuals who dedicate themselves to maintaining order and safety along the dangerous highways that connect the kingdoms of Astra.
The World:
The world of Astra is harsh and vast, covered by varied landscapes and unpredictable dangers. The realm consists of five major kingdoms, each with a unique culture and folk. These kingdoms are connected by a network of highways that traverse the lands between them. The lawless regions between kingdoms called the wilds, are infested with bandits, scavengers, ferocious beasts, and other hazards, making travel between the kingdoms a risky endeavor for most folks.
Features:
- A vsD10 system where rolling 2 d10 dice against each other to determine success or failure.
- Fast-paced and deadly combat.
- Character creation and advancement.
- Over a dozen tables to use to spark inspiration for your journey including, Character, Encounter, and Location tables.
- Slot-based inventory with supply dice mechanic.
- A "Yes /No" oracle system.
- A system to create your own Beasts & Foes.
- 20 Beasts & Foes included.
- 3 Phases with moves to use and track time and activities.
Special Thanks:
Interior Art is stock art provided by Dean Spencer and used with permission.
My friends and family who helped with creative input, playtesting, and proofreading.
Primary Inspirations
Ironsworn & Ironsworn: Starforge by Shawn Tomkin, Realms of Peril by Zack Wolf, The One Ring 2E by Free League Publishing, The Dark of Hot Springs Island by Swordfish Islands, Pirate Borg by Limitron, The Black Hack 2E by David Black, ROOT the RPG by Magpie Games, Carin by Yochai Gal, Worlds Without Numbers by Kevin Crawford, Roadwarden by Moral Anxiety Studio.
Status | Released |
Category | Physical game |
Rating | Rated 4.9 out of 5 stars (11 total ratings) |
Author | BrandonButler |
Tags | Action-Adventure, co-op-rpg, Fantasy, GM-Less, journaling, Print & Play, Solo RPG, Tabletop, Tabletop role-playing game |
Download
Click download now to get access to the following files:
Development log
- Moss Cloak 1.2 More Tables!Mar 22, 2024
- Moss Cloak v1.1 UpdateJan 15, 2024
- Moss Cloak release & what's nextDec 31, 2023
Comments
Log in with itch.io to leave a comment.
Thank you so much for your kindness and generosity in providing community copies of your game. I’m a disabled pension who can’t afford much so these free gifts really help me out in playing games and keeping my mind active.
I really appreciate your hard work and kindness
It feels wrong to say you're welcome to such a warming comment, so I'd like to thank you for taking the time to check out the game and for showing your appreciation.
This was my first proper solo-RPG, and I highly enjoyed it. Well-written (passing familiarity with Ironsworn helps, but is not required), charming, simple enough to mold into any sort of fantasy adventure. Works even better with One Page Solo Engine, for hex-based exploration, dungeon crawling, and just those times when your story needs a push forward.
Thank you for this game, I look forward to coming back to it often.
Thank you for the amazing review and comments, I'll be sure to get a copy of the One Page Solo Engine for my sessions!
I love the dice mechanics in this, the immediate success / failure of the contested d10s feels so streamlined. The wilderness / forest vibes of the setting are also really grabbing me, excited to run this in the future!
Thank you for checking it out! I was very inspired by Ironsworn's dice mechanic but trimmed it down to just use the d10 vs d10. It makes combat really unpredictable.
I'm a gamer from Japan and I tried the solo play of Moss Cloak. Even though I'm not proficient in English, I found the content easy to grasp, and both the mechanics and world are incredibly charming. Thank you for such a wonderful game.
Thank you very much for the kind words! It means a lot to me!
I just ran into your game randomly today, as I was looking for some ideas for my own game and I have to say, I having read it, I think you did a great job.
I had some small confusion figuring how combat damage worked already, I had to do some searching in diferent areas, Damage, Armor and combat Resolution, seems a bit wierd why would I ever pick Reposition other than a narrative reason.
And for leveling up regarding Grow Stronger, if a player doesnt pick Grow Stronger at level 1 they cannot pick it at level 2 correct, the advancement is permanently lost?
Hey there sorry for the late response. First of all, thank you so much for checking out my game! I appreciate the feedback, hopefully, I can clear things up.
If I get more feedback I can make additional changes as what you've brought up are valid concerns and questions. These were just what worked for me during my playtesting but having new eyes on it is even more helpful!